How to Get Host Every Time on Black Ops 2
Contents
- 1 Source Games
- 1.1 Usage
- 1.2 Examples
- 1.3 Command-line parameters
- 1.4 Console variables
- 1.4.1 Some useful console variables
- 2 Goldsource Games
- 2.1 Usage
- 2.2 Examples
- 2.3 Command-line parameters
- 2.3.1 Useful console variables
- 2.3.2 Deprecated command-line parameters
- 3 Steam (Windows)
- 3.1 Command-line parameters
- 4 HldsUpdateTool (Windows), steam (Linux)
- 4.1 Commands
- 4.2 Parameters for the update command
- 4.3 Flags for the update command
- 4.4 Optional parameters for all commands
- 5 SteamCMD
- 5.1 Usage
- 5.2 Command-line parameters
- 5.3 Commands
- 5.4 ConVars
- 5.5 Examples
- 6 Source Dedicated Server
- 6.1 Command-line parameters
- 6.2 Console variables
- 6.2.1 Some useful console variables
- 6.3 Linux command options in Left 4 Dead (2)
- 7 Half-Life Dedicated Server
- 7.1 Examples
- 7.2 Command-line parameters
- 7.3 Useful console variables
- 8 Troubleshooting the Server Console
- 9 See also
Source Games
These command-line parameters will work with any Source engine games (Half-Life 2, Counter-strike: Source, etc.).
Syntax: hl2.exe <parameter1> <parameter2> <cvar1> <cvar2>
Note: Parameters are described inside the "<
" and ">
" characters.
Usage
These options can be used with:
- Hammer editor Run Map dialog.
- Windows shortcuts pointing to
hl2.exe
directly. - Windows shortcuts pointing to
steam.exe
with the proper-applaunch <AppID>
specified (see Steam section below). - Command-line batch script files launching these applications.
Examples
-
steam.exe -applaunch 280 -dev -console -sw +sv_lan 1 +map MyMap
-
hl2.exe -game cstrike -dev -console -fullscreen +sv_lan 1 +map de_dust
Command-line parameters
Argument | Description |
---|---|
-all_languages | Loads all language files. |
-autoconfig | Restores video and performance settings to default for the current hardware detected. Ignores settings inside any .cfg files until this parameter is removed. |
-32bit | Forces the engine to start in 32-bit mode. Only useful on 64-bit Operating Systems. |
-adapter | Sets the GL graphics adapter. Default is 0. |
-allowdebug | Fakes a debugger for phonehome, and is the same as -dev, unless -nodev is specified. |
-allowstalezip | Suppresses console warnings from stale.txt existing. |
-basedir | Sets the base directory for the game files. On Xbox 360 RFS, this is forced to smb://hostname/game. |
-bi | Defines the build identifier ID which is used in phonehome |
-bugbait | To do:Is it for Bugbait E3 2003 demo? This lets IsLoadingBugBaitReport return true. |
-bugreporterdll | Name of the bug reporter DLL to use |
-buildcubemaps | Builds cubemaps when fully loaded into a map, then quits the game. |
-ccsyntax | Spew details about the localized strings we load. |
-clientport | Sets the client port. Default is 27002. |
-collate | Skips everything, just merges the reslist from temp folders to the final folder again. |
-conclearlog | Clears the console.log text file on start. Only works if -condebug set. |
-condebug | Logs all console output into the console.log text file. |
-console | Starts the game with the developer console enabled. Same as having con_enable enabled. |
-deathsonly | Supposed to only count deaths while parsing tf2 gamestats, but actually pointless because there is only code for deaths. |
-d3d9ex | reduce CPU memory about %40. "csgo" only. |
-defaultgamedir | Fallback directory if "-game" is not set. Default is "hl2". |
-demo | Enters the game into demo mode. Only works for "hl2" and "portal" |
-dev | Enables developer mode. Also disables the automatic loading of menu background maps and stops the quit dialog from appearing on exit. |
-debugdxsupport | Writes debug DirectX information as keyvalues to the console as shader devices are loading configuration. |
-disallowhwmorph | Same as mat_disablehwmorph 1 . Disables HW morphing for particular mods. |
-dti | Prints the datatable when being sent |
-dumpvidmemstats | Spews video memory statistics to vidmemstats.txt. This forces CModelLoader to quit. |
-dvd | Enables strict DVD mode. Allows loading files from DVD only. Xbox 360 only. |
-dvddev | Enables developer DVD mode. Allows loading files from a remote path as a fallback as well as the DVD. Xbox 360 only. |
-dxlevel <level> | Forces the game to start using specified DirectX API version. Officially supported values are: 60, 70, 80, 81, 90, 91, 95 (recommended), 98 (Xbox 360 only), and 100. After starting the game with this launch parameter, the selected value will be saved for future start ups and video settings will be temporarily reset (but not saved), so it is highly recommended to remove this launch parameter after first launch with it. See mat_dxlevel. |
-edit | According to comments, intended to replace -tools. Does nothing except disable all file logging for building reslists. |
-endgamevid | If specified startup videos will not be skipped, and EndGameVids.txt will be used instead of StartupVids.txt. This can also be invoked by the command "startupmenu playendgamevid", which bails back to the menu and plays the end game video. |
-exit | Quits the game after fully loading into a map. |
-filmgrain | Enables the filmgrain screen space effect. |
-flushlog | Causes log files to be flushed to disk once per second (rather than after every 4kbytes of log data). |
-floathdr | Forces HDR to use float values. |
-forcenovsync | Forces vsync to be disabled. |
-forcestartupmenu | Forces the background menu map to always load, even if developer mode is active or the game is loading straight to a level. |
-forcexboxreconfig | Forces default config settings to be loaded on Xbox 360. |
-forever | When you get to the end of the maplist, start over from the top |
-fs_log | Starts creating a batch file to copy files at the specified filename. This works on the latest engine branch. |
-fs_logbins | Logs binaries to the batch file from -fs_log. |
-fs_nopreloaddata | Loads in the precompiled keyvalues data for each type. Works only with dedicated servers. |
-fs_target | Sets the target game directory to copy files to, used with -fs_log. |
-full_memory_dumps | |
-fullscreen or -full | Forces the engine to start in fullscreen mode. |
-g15 | Enables Logitech G15 support. G15 is only supported in SiN Episodes: Emergence. [confirm] |
-game | Sets game or mod directory to load the game from. Usually is set by default if not user specified. Default is "-defaultgamedir"'s setting. If -defaultgamedir is not set, "hl2" is used. |
-gamestatslogging | Enables game stats logging. |
-gamestatsloggingtofile | Enables game stats logging out to a file, gamestats.log. Passing this parameter automatically forces -gamestatslogging. |
-gl_enablesamplerobjects | (Linux) Use OpenGL Sampler Objects for better texture preloading |
-gl_texclientstorage | (MacOS) Reduce memory usage by relying on GPU memory instead of a host copy |
-gamestatstag <tag> | Tags each map reported with the specified tag. |
-h <height> | Forces the engine to start with resolution set to <height> . Ex: -h 768 |
-height <height> | Same as -h |
-heapcheck | (Windows only) Check if the heap isent damaged or empty at the initiation of the game and every frame |
-heapsize <kilobytes> | Specifies the heapsize (in kilobyte) the game will use. This no longer exists on the Source 2009. |
-hideconsole | Forces the console hidden, whatever parameters are passed. This overrides -console, -dev, and all others. |
-high | Sets the game's priority to High |
-hijack | Take control of an existing instance of the game, if any, instead of complaining about already running. |
-host | Sets hostname. On Xbox 360, this sets the host computer name to be used for RFS. Xbox name must be <HostPC>_360. |
-hushasserts | Disables a number of asserts in core Source libraries, skipping some error checks and messages. |
-hushsteam | |
-ignoredxsupportcfg | Skips reading DirectX support file, dxsupport.cfg. |
-insecure | Disable Valve Anti Cheat (VAC). |
-interactivecaster | (CSGO only) Starting your client with this will switch it into camera man mode (reference tv_allow_camera_man_steamid/tv_allow_camera_man_steamid2) |
-internalbuild | Causes the bug reporter panel to be drawn as internal |
-ip | Does the same as the ipname Cvar |
-language %l | Sets the game language to the one specified. (Examples: "english", "german"). |
-leakcheck | Dumps statistics about memory leaks. |
-limitvsconst | Limits the number of vertex shaders to a maximum of 256. |
-localcser | Sets a custom gamestats CSER other than the Steam-provided public one (default is steambeta1:27013) |
-low | Sets the game's priority to Low |
-lowmemworkshop (only in ) | Allow updating very large map files on Steam Workshop. |
-makedevshots | Used for taking screenshots, causing entities to not fade. Enables the use of the devshots_nextmap concommand |
-makereslists | Makes reslists. Need to run with -textmode. Passing a parameter here uses a script file to control more complex makereslists operations (multiple passes, etc.) |
-mat_aaquality | Set MSAA quality level, does the same as the Convar mat_aaquality |
-mat_antialias | Antialiasing. Can be set to 8, amount past 8 won't sharpen the edges of game world. |
-mat_vsync | Enables Vertical Sync |
-mat_softwaretl | Enables software vertex processing. |
-maxdxlevel | Limits the maximum dxlevel to use. Default is 0. |
-maxdownloadfilesizemb | CS:GO 5/1/2014, client launch option -maxdownloadfilesizemb N if clients needs to download even larger files from community servers. |
-maxplayers | Set the maximum players allowed to join the server. This does the same as the maxplayers convar, the maximum you can set it to is limited by the game/mod |
-minmemory | Set startup memory to mem_min_heapsize ?*1024 * 1024? |
-monitorTextureSize | Set the size of the texture used to render point_cameras. |
-multirun (only in ) | Allows the game to run even if another Source game is already open. Note: While only implemented in Source 2013, using this while a non-2013 game is already running will work. |
-navanalyze | |
-navforceanalyze | |
-netspike | Sets the trace threshold to the specified value (the limit of the number of records that will be written to netspike.txt before all records are removed). |
-newdialogs | Forces new Steam dialog to be used. |
-no_compressed_verts | Disables vertex compression for shaders. |
-no_compressed_vvds | Enables thin VVD data, even if the client is not an Xbox 360. |
-noassert | Allows attaching to a debugger instead of directly asserting. |
-noasync | Disables asynchronous filesystem access. |
-noborder | When used with the game set to windowed mode, will make the game act as if in fullscreen mode (no window border). |
-nobots | Allows Counter-Strike server hosts to force bots disabled to enforce CPU limits. |
-nobreakpad | |
-noconvert | (xbox360) "No conversions during retail" |
-noclearsave | Skips clearing the save directory after restoring a save. |
-nocrashdialog | Stop some windows crash message boxes from showing up. |
-nodev | Disables -dev and -allowdebug during startup so sv_cheats and developer mode dosent get set. |
-nodns | Disable DNS requests and resolving DNS adresses. |
-nodttest | Skips datatable testing. |
-noff | Disables force feedback for controllers. |
-noforcemaccel | Use the Windows mouse acceleration settings. Only works if -useforcedmparms is set. |
-noforcemspd | Use the Windows mouse speed settings. Only works if -useforcedmparms is set. |
-nogamedll | Do not load the Game DLL, this most likely will cause your game/server to crash |
-nogamestats | |
-nohltv | Disable SourceTV |
-noip | Do not bind to an ip and disables all multiplayer support |
-nojoy | Disables joystick support. |
-NoLoadPluginsForClient | |
-nomaster | Hides server from master serverlist. |
-nomessagebox | Stop various windows error message boxes from showing up |
-nominidumps | Dont write minidumps |
-nomouse | Disables in-game mouse support. |
-nop4 | Forces the Engine to bypass Perforce Integration |
-nopreload | Forces models to not be preloaded. Takes priority over cl_forcepreload and -preload. |
-nopreloadmodels | Same as -nopreload |
-nops2b | Disables Pixel Shader 2b support. |
-noqueuedload | Disables queued loading of map resources. |
-NoQueuedPacketThread | (Linux) No queued packet thread will be created. |
-norebuildaudio | Opposite of and overrides -rebuildaudio for the map reslist generator. |
-nodefaultmap | (Linux only[confirm]) Supresses the addition of -map |
-norfs | Forces Remote Filesystem disabled. Xbox 360 only. |
-noshaderapi | Loads a non-existent shader API dll, shaderapiempty.dll. Effectively disables shader and texture loading completely. May be useful with -textmode to load the game quickly since a GUI is not required. |
-nosound | Disables sound support |
-nosrgb | Disables support for SRGB. |
-nostartupsound | Disables menu music (sound/ui/gamestartup*.mp3 ) to play on startup. |
-nosteamcontroller | Disables Steam controller system |
-nouserclip | Uses software clipping instead of hardware user clip planes |
-NoVConfig | Prevents the filesystem library from running VConfig if it encounters a filesystem error where it cannot find the game content. |
-novid | When loading a game with this parameter, the intro video will not play. |
-olddialogs | Forces old Windows dialogs instead of new Steam ones. |
-override_vpk | Forces actual files to override VPK. |
-particles | Sets the number of beam trails to allow (2048 by default, minimum is 512). |
-phonehome | If debug mode is also enabled, forces the init of phonehome ?which handles some build information and sends them via netmessages to steam? |
-pidfile <pidfile> | Use the specified <pidfile> to store the server pid. Default is srcds.pid[confirm] (Unix/Linux only). |
-pixel_offset_x | Sets the pixel offset to translate on the X axis in MatSystemSurface. |
-pixel_offset_y | Sets the pixel offset to translate on the Y axis in MatSystemSurface. |
-pme | Activate the performance monitoring events code, this again only works on Intel processors newer then PENTIUM4 |
-port <variable> | Sets port for a listen server. Default is 27015. |
-preload | Does the same as the sv_forcepreload Cvar. If -nopreload or -nopreloadmodels, this behaviour is disabled |
-primarysound | If surround sound isn't enabled, forces the use of the primary sound buffer |
-profile | If using Xbox360 or enabling this, additional debugging information are logged like the map startup time and similar |
-publicbuild | Is this build a public one? If not, phonehome will not post information of this build to steam |
-random_invariant | Forces the game's random number generator value to be invariant. |
-rebuildaudio | Forces rebuild of _other_rebuild.cache (metacache) file at exit for the map reslist generator. |
-recapvid | RecapVids.txt will be used instead of EndGameVids.txt. This can also be invoked by the command "startupmenu playrecapvid", which bails to the mainmenu and plays the recap video. |
-ref | Sets MATERIAL_INIT_REFERENCE_RASTERIZER on the shader material adapter. |
-remote | Sets the remote file path to be used with -dvddev. |
-replay | Increases maxplayers by 1 at startup and automatically executes replay.cfg for the server. |
-requirecubemaps | If a map dosen't have cubemaps, the game will promt up with "Map X does not have cubemaps!" |
-reflectionTextureSize | Set the size of the texture used to render the Water shader's real-time reflection and refraction. |
-refresh <rate> | Force a specific refresh rate. Ex: -refresh 60 |
-refreshrate <rate> | Same as -refresh |
-freq <rate> | Same as -refresh |
-r_emulate_gl | Emulates OpenGL on Windows, provides a framerate boost for most GPUs |
-resizing | Allows resizing the window lower than a specific resolution. |
-reslistdir | Default is "reslists", use this to override. Reslist generator only. |
-reuse | Reuse network sockets |
-rpt | Same as having -condebug, -conclearlog, and -console enabled |
-safe | Enables video safe mode, which sets the game to windowed, the width to 640, the height to 480, refresh rate to default, and disables antialiasing. |
-shader | Loads a specific shader library instead of depending on hardware. Debug only. |
-shaderdll | Loads a different shader dll. Default is shaderapidx9.dll. To do:Is this the same as -shader? |
-shadersondemand | Creates shaders on access, helps reduce D3D memory for tools, but causes I/O hitches. |
-sillygibs | (Goldsource only) Forces more gibs like skull and others to be spawned all time on NPC's death. |
-small | Allow window sizing smaller then 640x480 |
-sndcachedebug | Prints sound cache debug messages (developer must be enabled to see) |
-snoforceformat | Skips sound buffer creation |
-soft | Enables Software hardware rendering mode. |
-softparticlesdefaultoff | Sets particles to be rendered without feathering (scene depth blending) by default. |
-softparticlesdefaulton | Opposite of -softparticlesdefaultoff. |
-spewsentences | Spew out vox sentence names during reslist generation |
-startmap | Restarts devshot generation at the specified map if resuming from a crash. |
-startstage | When running from script file, this starts at specified stage, and sets current work item (default is 0). Reslist generator only. |
-steam | Enables Steam support (if the game is launched from Steam, this is enabled by default). Working directory must be Steam directory. Works only for singleplayer games. |
-steamlocal | Similar to -steam. Runs Steam in local filesystem mode (all content off HDD), as opposed to remote filesystem mode (requiring Steam backend). |
-steamport | Master server updater port. Steam authentication port is this port + 1. (default is 26900) |
-strictportbind | If you launch the game with this option it will quit with an error message if it can't bind to the default or specified port. |
-sv_benchmark | Enables benchmarking through sv_benchmark_force_start. |
-swapcores | Swaps threads for the particle and material systems each init |
-tempcontent | Searches for game content in a folder called "_tempcontent" relative to the absolute game path. This option is enabled by default for Portal 1 |
-testscript <filename> | Loads a .vtest file. |
-testshaders | Loads the shader_test library. Debug only. |
-testsub | |
-textmessagedebug | Spews client text messages to console. |
-textmode | Runs the game without graphics |
-threads | Number of threads to allocate for the thread pool, default is 3 |
-tickrate | Sets the game tick interval. Disabled in code for TF2 because "server ops are abusing it". |
-timedemoloop | |
-toconsole | Starts the engine directly in the console, unless a map is specified with +map . |
-tools | Enables engine tools. |
-trackdeletions | Logs what files are marked for deletion in Reslist Generator. |
-tvmasteronly | Only one person allowed in HLTV. |
-untrusted | CS:GO ONLY, allows the game to launch in "Untrusted Mode". |
-usedevshotsfile | Get map list from specified file, default is to build for maps/*.bsp |
-useforcedmparms | Allows the use of -noforcemspd and -noforcemaccel. |
-usegh | Loads ghostinj.dll to allow support for third party dlls (gamehost) |
-uselogdir | Logs various data to logs/(mapname)/* |
-usercon | Enable RCON for Counter-Strike: Global Offensive servers |
-usereslistfile | Get map list from specified file, default is to build for maps/*.bsp. Reslist generator only. |
-usetcp | Disable TCP support |
-vcrplayback | Plays back a VCR recording. Nothing is simulated on the server, but all server packets are recorded. |
-vcrrecord | Records a client's game and allows you to play it back and reproduce it exactly. To do:how is this different from a demo? |
-vguifocus | Enables debug VGUI messages related to input focus. |
-vguimessages | Enables debug VGUI messages. |
-vxconsole | Waits for Valve Xbox console to initialise. Xbox 360 only. |
-vproject | Manually sets the VProject directory to load game content for tools. |
-w <width> | Forces the engine to start with resolution set to <width> . Ex: -w 1024 |
-width <width> | Same as -w |
-wavonly | Disables DirectSound and makes the engine attempt to play all sounds in PCM format. |
-window | Forces the engine to start in windowed mode |
-sw | Same as -window |
-startwindowed | Same as -window |
-windowed | Same as -window |
-xnet_bypass_security | Disables Xbox 360 secure networking, to allow cross-platform testing. |
-x <x position> | In borderless windowed mode, determines where the window should be horizontally. Ex: -x 0 |
-y <y position> | In borderless windowed mode, determines where the window should be vertically. Ex: -y 0 |
+connect | Console Command |
+load | Console Command |
+mat_hdr_level | Console Command |
+maxplayers | Console Command |
+playdemo | Console Command |
+port | Console Command |
+timedemo | Console Command |
+timedemoquit | Console Command |
Console variables
- +<console variable> <arg> - Sets the Cvar (or console variable) to the specified setting.
Some useful console variables
Argument | Description |
---|---|
+map <map-name[.bsp]> | Loads the map specified after the engine starts. |
+map_background <map name> | Forces a specified background map to be used. Useful for testing custom background maps. To avoid loading standard background maps for speed reasons, use the -dev command-line parameter. |
+sv_lan <0/1> | When set to 1, launches the game in LAN mode. Useful to stop players from joining your game from the Internet. |
+sv_cheats <0/1> | When set to 1, starts the game with cheats enabled. |
+physcannon_mega_enabled 1 | Makes Gravity gun a super gravity gun |
+cl_showfps <0/1/2/3> | When set to 2, shows the framerate and map name. |
Goldsource Games
These command-line parameters will work with any Goldsource engine games (Half-Life, Counter-Strike, etc.).
Syntax: hl.exe <parameter1> <parameter2> <cvar1> <cvar2>
Note: Parameters are described inside the "<
" and ">
" characters.
Usage
These options can be used with:
- Hammer editor Run Map dialog.
- Windows shortcuts pointing to
hl.exe
directly. - Windows shortcuts pointing to
steam.exe
with the proper-applaunch <AppID>
specified (see Steam section below). - Command-line batch script files launching these applications.
- Game launch options from Steam's Library.
Examples
-
steam.exe -applaunch 70 -dev -console -sw +sv_lan 1 +map MyMap
-
hl.exe -game cstrike -dev -console -fullscreen +sv_lan 1 +map de_dust
Command-line parameters
- -game <game> - Specifies which game/mod to run. Default is "valve".
- -dll <name.dll> - Specifies which game DLL to use. Ex:
-dll dlls/zbotcz.dll
. - -condebug - Stores console output to "Half-Life\qconsole.log".
Note: Can be toggled with condebug console command.
- -dev - Enables developer mode.
- -glext - When paired with "-dev" setting, outputs all OpenGL extensions supported by your graphics card.
Note: Can do the same with gl_dump console command.
- -gl - Sets the rendered to OpenGL.
- -soft - Sets the rendered to Software.
- -full - Forces the engine to start in fullscreen mode.
- -window or -sw or -startwindowed or -windowed - Forces the engine to start in windowed mode.
- -w <width> or -width <width> - Forces the engine to start with resolution set to
<width>
. Ex:-w 1024
. - -h <height> or -height <height>- Forces the engine to start with resolution set to
<height>
. Ex:-h 768
. - -stretchaspect - The game by default adds black bars based on your game screen resolution. Use -stretchaspect on your command line if you want the old behavior back (just always fill the screen). Setting "-nofbo" also implies "-stretchaspect".
- -freq <variable> - Force a specific refresh rate when running in fullscreen AND your monitor supports the frequency in question.
Note: If you don't have a CRT monitor chances are you can't use this option.
- -mousethread - If set we poll the mouse position in another thread running at 100hz by default, to get better movement accuracy. Set the "m_mousethread_sleep" cvar to the number of seconds to sleep between mouse polls to change this rate.
- -joy_advanced - Use advanced joystick options (allows for multiple axes).
- -joy_advr, -joy_advu, -joy_advv, -joy_advx, -joy_advy, -joy_advz - To do
- -nosound - Disables sound support.
Note: Can do the same with nosound <0 or 1> console command.
- -nocdaudio - Disables mp3 support. Also disallows cd console command to load mp3 tracks.
- -wavonly - Disables DirectSound and makes the engine attempt to play all sounds in PCM format.
- -nointro - Disables intro movies.
- -noip - Disables network support.
- -noipx - Disables IPX support.
- -nojoy - Disables joystick support.
- -nomouse - Disables in-game mouse support.
- -noforcemparms - Forces the engine to use operating system mouse parameters.
- -noforcemaccel - Forces the engine to use operating system mouse acceleration.
- -noforcemspd - Forces the engine to use operating system mouse speed.
- -nofbo - Disables using the new method for rendering.
- -nomsaa - Disables MSAA (Anti-Aliasing), setting "-nofbo" also implies "-nomsaa".
- -noborder - When used with the game set to windowed mode, will make the game act as if in fullscreen mode (no window border).
Bug: Doesn't hide window border, only control buttons.
- -nodirectblit - Disables direct blitting (Blit is shorthand for "block image transfer" or bit blit).
- -nobots - Disables bots.
- -port <port> - Specifies which port to use for client connections for a listen server. Default is 27015.
Note: Can do the same with port console command.
- -demoedit - Enables hidden Demo editor.
Note: Use viewdemo console command to get access.
- -num_edicts <variable> - Sets the entity limit for map/game entities (not temporary entities, which is still locked to 500). 900 is default. 4096 is a good limit, beyond that seems to cause hunk_alloc errors[confirm]. Both clients and servers need matching values for best compatibility[confirm].
- -heapsize <kilobytes> - Specifies the amount of heap(or free store - cache, an area of memory used for dynamic memory allocation) the engine will use. Minimum value is 14336(14 MB). Maximum value is 131072(128 MB). By default this is set to 40960 (40 MB) and automatically adjusted to suit your system.
Note: Low value causes "Unable to allocate X.X MB" exit error.
- -zone <bytes> - Specifies the amount of Bytes of memory for use with the console system.
Note: Low or very high value causes Z_Malloc exit error.
- -exec <file> - Executes specific config file immediately after the engine is loaded.
- +<console variable> <arg> - Sets the Cvar (or console variable) to the specified setting.
Useful console variables
- +_setgamedir <game> - Specifies which game/mod to run.
- +_setrenderer <variable> - Sets the rendering mode. Available parameters are opengl and software.
Note: Parameter D3D is deprecated.
- +_setvideomode - To do
- +_set_vid_level <0 or 1> - Toogles "Low video quality".
- +_setaddons_folder <0 or 1> - Toogles "Allow custom addon content".
- +_sethdmodels <0 or 1> - Toogles "Enable HD models if available".
- +clientport <port> - Specifies which port to use to communicate with a server. Default is 27005.
- +gg <demoname> or +cl_gg 1 +playdemo <demoname> - Runs the demo in Game Gauge mode. This is a benchmark utility that runs through a demo as fast as possible and stores the framerate in the file fps.txt in the GameMod directory.
- +log on or +log off - Toogles logging before the engine loads config files.
Deprecated command-line parameters
- -console - Enables console. Can be opened either from menu (button in top-left corner in old Half-Life builds or button in main menu in new builds), or by pressing tilde (~) in-game.
Note: Always enabled by default.
- -toconsole - Opens the console right when the game is launched.
Note: No longer works.
- -gldrv <driver name> - Selects the GL Driver. The two choices are "Default" and "3dfxgl.dll".
Note: No longer works.
- -d3d - Sets the rendered to Direct3D.
Note: Removed.[1]
- -vid_mode <variable> or -vt <variable> - Sets the rendering mode. Available parameters are gl and software.
Note: No logner works. Use -gl, -soft or -d3d(see above) instead.
- -16bpp - Forces 16-bit color mode (bit depth).
Note: Not allowed.
- -32bpp - Forces 32-bit color mode (bit depth).
Note: Enabled by default.
- -nowinmouse - Don't capture mouse in-game.
Note: Renamed to -nomouse.
- -gamegauge <demoname> - Runs the demo in Game Gauge mode. This is a benchmark utility that runs through a demo as fast as possible and stores the framerate in the file fps.txt in the GameMod directory.
Note: Use console commands instead.
- -numericping - Displays ping in server browsers in milliseconds instead of dots.
Note: Enabled by default.
- -particles <variable> - The number of particles for which to set aside buffer space.
Note: No longer works.
- -nosierra - Disables Sierra logo on GoldSrc games that have it.
Note: Only works on retail editions of Half-Life; removed when it was transferred to Steam.
- -noaff - Disables setting of thread affinity.
Note: No longer works.
Steam (Windows)
These command-line parameters work when launching the Steam application (steam.exe
) under Windows.
Command-line parameters
Argument | Description |
---|---|
-applaunch <appID> [launch parameters] | Launches an Game or Application through Steam. |
-cafeapplaunch | Launch apps in a cyber cafe context (Forces apps to be verified / validated before launch). |
-clearbeta | Opts out of beta participation (in case for some reason it can't be done via settings). |
-complete_install_via_http | Run installation completion over HTTP by default. |
-console | Enables the Steam debug console tab. |
-ccsyntax | Spew details about the localized strings we load. |
-debug_steamapi | Enables logging of Steam API functions. |
-dev | Sets the 'developer' variable to 1. Can be used to open the VGUI editor by pressing F6 or VGUI zoo by pressing F7. Intended for skin development, also enables the debug console tab. |
-fs_log | Log file system accesses. |
-fs_target | Set target syntax. |
-fs_logbins | Log the binaries we load during operation. |
-forceservice | Run Steam Client Service even if Steam has admin rights. |
-gameoverlayinject | Sets the method how GameOverlay is injected. |
-install <path> | Install a product from a specified path (e.g. "D:" for the DVD-ROM drive if D: is one). |
-installer_test | Changes installing a retail game to emit all files to install_validate/ folder instead of to the steam cache. |
-language <language> | Sets the Steam language to the one specified. (Examples: "english", "german"). |
-login <[username]|anonymous> [password] | Logs into Steam with the specified Username and Password combination. Note: Steam must be off for this to work. |
-lognetapi | Logs all P2P networking info to log/netapi_log.txt. |
-log_voice | Writes voice chat data to the logs/voice_log.txt file. |
-noasync | Don't use async file operations, run them synchronous instead. |
-nocache | Starts steam with no cache (Steam must be off for this to work properly). |
-nofriendsui | Prevents the friends list window from showing automatically upon start. |
-noverifyfiles | Prevents from the client from checking files integrity, especially useful when testing localization. |
-no-browser | Steam's description for this parameter says it "unconditionally disables CEF". CEF stands for Chromium Embedded Framework, which Steam uses for its built-in web browser components (including the in-game overlay browser), and also for WebViews used by the new Panorama-based friends/chat UI, and Library. Using this option will —among other things— disable the new Library UI, and restore the old friends list and chat UI. However, it won't restore the old Libray UI. |
-no-dwrite | Forces vgui to use GDI text even if DWrite support is available. |
-script <file name> | Runs a Steam script. All scripts must be in a subdirectory of the Steam folder called test scripts (Steam must be off for this to work). |
-shutdown | Shuts down (exits) Steam. |
-silent | Suppresses the dialog box that opens when you start steam. It is used when you have Steam set to auto-start when your computer turns on. (Steam must be off for this to work). |
-single_core | Force Steam to run on your primary CPU only. |
-tcp | Forces connection to Steam backend to be via TCP. |
-voice_quality | Sets audio quality, range [1,3]. |
-voicerelay | Only allow 'relay' connections for voice (testing). |
-tenfoot | Start Steam in Big Picture Mode. |
HldsUpdateTool (Windows), steam (Linux)
Syntax: hldsupdatetool -command <command> [parameters] [flags]
Commands
- -command update - Install or update HLDS.
- -command version - View installed versions.
- -command list - View available games.
Parameters for the update command
- -beta <betaname> - Name of the beta (optional parameter for taking part in a beta test)
- -game <game> - The name of the game to install (see enumeration).
- -dir <installdir> - HLDS Install directory (if dir not specified, will use value from last run of tool).
The following parameters are only needed to access limited content.
- -username <username> - Steam account username
- -password <password> - Steam account password
Flags for the update command
- -verify_all - Verify all HLDS files are up to date.
- -retry - Automatically retry every 30 seconds if the Steam Network is busy.
- -remember_password - Remember password (if a username is supplied).
Optional parameters for all commands
- -nobootstrapupdate - Do not check for updates to the update tool
SteamCMD
The Steam Console Client or SteamCMD is a new tool to install and update dedicated servers using a command line interface. It only works with games that have switched over to the SteamPipe content system. Eventually all Steam games will switch from HLDSUpdateTool to this.
Syntax: steamcmd.exe <parameter1> <parameter2> <cvar1> <cvar2>
Note: Parameters are described inside the "<
" and ">
" characters.
To view the most up to date version of SteamCMD commands visit this GitHub repo: https://github.com/dgibbs64/SteamCMD-Commands-List
Usage
-
steamcmd.exe +COMMAND1 [ARG] +COMMAND2 [ARG]
-
steamcmd.exe +runscript SCRIPTFILE
Command-line parameters
To do
Commands
Argument | Parameter(s) | Description |
---|---|---|
api_logging | <enabled> <verbose> | Enable/disable verbose API logging in SteamCMD |
app_build_all_depots | [-desc <text>] -depotconfigpath <folder> -contentroot <folder> -buildoutput <folder> <appid> | Build all depots for one app |
app_dlc_status | app_status <appId> <dlcId> | |
app_info_print | Dumps app info for appID | |
app_info_print | Dumps app info for appID | |
app_info_request | <AppID> | Issue an appinfo request for the given appid. Does not wait for results from the server. |
app_info_update | [0|1] | Trigger app info update, optionally for update all |
app_license_request | <AppID> | Requests a free licenses for this app if not already owned. |
app_run | <AppID> | Launches the app. |
app_set_config | <AppID> <key> <value> | Sets a config value for given app. |
app_set_update_flag | <appId> | |
app_status | <appId> | |
app_stop | <appid> [force:0|1] | Stop this running app |
app_uninstall | [-complete] <appId> | |
app_update | <appid> [-validate] [-language <lang>] [-beta <betaname>] [-betapassword <pwd>] | Make sure a Steam application is up-to-date |
app_update_cancel | <EAppUpdateError> | |
apps_installed | ||
apps_running | Displays information about running games tracked by Steam | |
async_disconnect | Async disconnect | |
build_installer | <project file> <target folder> [beta key] [beta pwd] | |
ceg_wrap | <appid> <orig filename> <stripped filename> <strips filename> | Upload executable to back end for CEG wrapping |
cm_force_change | Change CM List | |
device_authorize_status | Prints device authorization status | |
download_depot | <appid> <depotid> [<target manifestid>] [<delta manifestid>] [<depot flags filter>] | Download a single depot |
download_sources | Dumps list of download sources | |
drm_wrap | <appid> <input filename> <output filename> <toolname> <flags> | Upload executable to back end for DRM wrapping |
dump_scheduled_functions | Displays internal Steam function callback timers | |
exit | Stops Steam client console | |
find | Find substrings in console commands | |
force_install_dir | <directory> | Sets the directory to install the server in |
get_download_throttle | ||
help | Show help information | |
info | Dump various Steam info | |
install_folder_list | List all mounted Steam volumes | |
licenses_for_app | <appid> | Shows active licenses for appid |
licenses_print | Display users's Steam3 licenses | |
log_callbacks | <first callbackID> [last callbackID] | |
log_ipc | [verbose] <filter> | Enables IPC logging. Specifying "counts" or "verbose" is optional, defaulting to counts. |
login | [<password>|anonymous] [<Steam guard code>] | Login to Steam |
logon | See "login" | |
logoff | Disconnect from Steam | |
logout | See "logoff" | |
manifest_dump | <filename> | |
mem_stats | Dump memory stats | |
net_msgdump | Dumps list of sent net messages | |
net_msgspew | Spews sent net messages | |
p2p_info | Displays the current state of the P2P networking subsystem. | |
package_info_print | Dumps package info for packageID | |
quit | Stops & close Steam client console | |
render_ipc_connections | ||
run_app_build | [-preview] [-desc <text>] <appbuildfile> | Run app depot build as specified in appbuildfile |
run_app_build_http | Alias for run_app_build | |
runscript | <script file, such as TXT> | Runs a console command script |
set_download_throttle | <Kb/s> <bPersistent = false> | |
set_spew | <group> <level> <logLevel> | Set spew levels for the given group |
set_spew_level | <SpewLevel LogLevel> | Sets spew and log level for all groups |
set_steam_guard_code | Authorize this computer by adding the Steam Guard email code | |
sign_install_script | <appid> <input filename> <output filename> | Upload install script to back end for signing |
test_dropcon | Tests dropping a connection | |
test_failnextconnect | Tests failing the next connection | |
upload_controller_config | <appid> <filename> | Upload controller config to cloud |
user_friends | Dumps list of friends | |
verify_chunk_store | <appid> <depotid> <datafile> | Run app depot build as specified in appbuildfile |
verify_vpk | <datafile> | Verifies content of given VPK |
voice_game_usage | Displays information about the game's use of Steam voice | |
workshop_build_item | <build config filename> | Build a workshop item |
workshop_create_legacy_item | <appid> <workshop file> | Build a legacy workshop item |
workshop_download_item | <appid> <PublishedFileId> | Download a workshop item |
workshop_status | <appId> |
ConVars
- app_info_http_min = "0" :
- app_info_http_num_sockets = "8" :
- AsyncFileIODisableWrite = "0" :
- AsyncFileIOExpectOutstandingIO = "16" :
- AsyncFileIOForceGenericIO = "1" :
- AsyncFileIOMaxPending = "128" :
- AsyncFileIOReadHandleCache = "32" :
- AsyncFileIOWriteHandleCache = "32" :
- batterypercent = "0" :
- batterytime = "0" :
- bCheckForFreeGamesOnLogin = "0" :
- bCheckUGCIntegrity = "1" :
- @bContentManifestUseProtobufs = "1" :
- @bCSClientRateLimitUseDelays = "0" :
- @bCSForceNoCache = "0" :
- @bDepotBuilderReadBufferSizeKB = "8192" :
- @bDepotBuilderUnbufferedReads = "1" :
- bDisableTenFootOverlay = "0" :
- @bEnableMovieRecording = "0" :
- @bEnableOfflineLogonTicket = "1" : If true, an offline logon ticket will be requested during logon if none is cached
- @bEnableSpewThrottle = "1" :
- bEnableSubscribedFileListCache = "1" :
- bFinishStagedDepotVersions = "1" :
- @bForceStreamUnsupportedApp = "0" :
- @bLANPeerConnectionTimeoutSec = "5" :
- bLogLegacyDiskDetails = "0" :
- @bMsgErrorDump = "0" :
- @bRequireOfflineLogonTicket = "0" : If true, a valid offline logon ticket is required when logging in in offline or no connection mode
- @bRequireSignedParentalSettings = "1" : If true, a valid set of signed parental settings is required when logging in in offline or no connection mode
- broadcast_upload_drop_sec = "6" :
- broadcast_upload_update_sec = "3" :
- bSteam3LimitedUserEnable = "1" :
- bSteamLoaderEnable = "1" :
- bSubscribedFilesDecompressOnClient = "1" :
- bSubscribedFilesPollForUpdates = "0" :
- bSubscribedFilesUseRangeRequests = "0" :
- bVerifyAllDownloads = "0" :
- cAppUpdateWorkingSetMB = "128" :
- @cbPartnerUploadChunkSize = "1000000" : Chunk size to use for POSTing partner uploads
- @cCSClientMaxNumSocketsPerHost = "8" :
- @cDepotBuilderFileChunkingThreads = "4" :
- cFileValidationMaxLog = "100" :
- ClientStatsUploadRateSeconds = "10" :
- @cMaxContentServersToRequest = "20" :
- @cMaxInitialDownloadSources = "-1" :
- @cNetEncryptionHandshakeWorkMax_HighPri = "8000" :
- @cNetEncryptionHandshakeWorkMax_LowPri = "2000" :
- @cNetEncryptionHandshakeWorkMax_MedPri = "4000" :
- countrycode = "" :
- cPreallocateMinimumSizeKB = "256" :
- @csecCSRequestProcessorTimeOut = "300" :
- @csecFavoriteGameAccountCacheTime = "86400" : Control how often we refresh the account IDs in the game server favorites list
- @csecIncomingDataRatePeriod = "1" :
- csecManifestDownloadTimeout = "120" :
- @csecUpdateTargetNumConnectionsEpoch = "10" :
- @cSecUploadDownloadRates = "300" :
- @CSInterfaceProxyPassword = "" :
- @CSInterfaceProxyUsername = "" :
- @cUDPSendRetries = "8" :
- @CustomBinaryRequestRetryTimes = "20" :
- @DepotBuilderAppInfoTimeout = "120" :
- @DepotBuilderConfigRoot = "./depotscripts" :
- @DepotBuilderContentRoot = "" :
- @DepotBuilderMaxParallelUploadChunks = "24" :
- @DepotBuilderNoReslist = "0" :
- @DepotBuilderNumHTTPSocketsToMDS = "12" :
- @DepotBuilderOutputRoot = "" :
- @DepotBuilderParallelUploadChunks = "6" :
- @DepotBuilderProgressTimeout = "1000" :
- DepotDownloadProgressTimeout = "120" :
- DepotReconstructionLowPrio = "1" :
- DepotReconstructionNumIOThreads = "1" :
- DepotUseAlternatingReadWrite = "1" :
- developer = "0" :
- @EnableUDPHistory = "0" :
- @fDownloadRateImprovementToAddAnotherConnection = "1.2" :
- findbestcellstartupdelay = "600" :
- @fMinDataRateToAttemptTwoConnectionsMbps = "0.5" :
- @GCNameOverride = "" :
- @IOCPGetCompletionBatchSize = "1" :
- @LocalContentServer = "" :
- log_files_always_flush = "0" :
- log_matchmaking_callbacks = "0" :
- @MaxOutstandingSendThreadItem = "1000" :
- mic_autogain = "16000" : automatic gain control level for microphone input
- mic_inputfile = "" : causes voice data to be read from the specified file instead of from the microphone
- mic_outputfile = "" : causes microphone data to be written out to the specified file
- musiclogging = "0" :
- nBroadcastSessionHearbeatSec = "120" :
- nBroadcastSessionMaxDropFrames = "100" :
- nClientBackgroundAutoUpdateTimeSpreadMinutes = "0" : Number of minutes to spread background auto-updates out over
- nClientCMUDPPingTimeGoodEnoughThresholdMS = "50" :
- nClientCMUDPPingTimeoutUseGoodEnoughMS = "250" :
- nCloudDownloadMinIntervalSec = "60" :
- nCloudFileCompressionMinFileSizeKB = "16" :
- nCloudFileCompressionMinFileSizeKBSharedFile = "128" :
- nCloudFileCompressionPercentageMin = "10" :
- nCloudFileCompressionPercentageMinSharedFile = "50" :
- nCloudSyncIntervalSec = "30" :
- nCloudUploadMinIntervalSec = "1800" :
- nContentStatsReportInterval = "72" : In Hours
- @nCSClientRateLimitKbps = "0" :
- @nDownloadLANChunkCacheSizeMB = "128" :
- @nDownloadLANPeerGroup = "0" :
- @net_backlog_bytes_allowed = "12000000" :
- @net_backlog_time_allowed_sec = "5" :
- @NetConnectionBufferMsgLimit = "1000" : Max # of message that will be buffered into a single zipped packet
- @NetConnectionBufferThreaded = "1" :
- net_incomingcheck = "1" :
- @net_loopback = "1" :
- net_maxresendsperframe = "32" :
- @nLANPeerRateLimitKbps = "0" :
- @nNetConnectionBufferZipLevel = "1" :
- @NoPromptForPassword = "0" :
- @nParentalSettingsLogLevel = "4" : Control the amount of spew written to the parental log file
- nProductInfoUpdateInterval = "900" :
- @nSpewThrottleNagFrequencyMs = "5000" :
- [email protected] = "1000" :
- @nSpewThrottleResumeThreshold = "3" :
- @nSpewThrottleTriggerThreshold = "10" :
- @nSpewThrottleUnconditionalResumeMs = "5000" :
- @nSpewThrottleUnconditionalTriggerCount = "50" :
- nSubscribedAutoDownloadMaxSimultaneous = "8" :
- @nTCPLargeSendBufSizeMB = "16" :
- p2p_connecttimeout = "15" :
- p2p_unusedtimeout = "120" :
- rtime32EarliestSubscribedFileToDownload = "1348857570" :
- @sCSDSVirtualHostHeader = "" :
- ServerBrowserPingSurveySubmitPct = "5" :
- @ShutdownOnFailedCommand = "1" : Exit steamcmd immediately upon any failed build-related command
- spew_controller_loss = "0" :
- @sSteamCmdForcePlatformBitness = "" : Must be one of: [32 | 64]
- @sSteamCmdForcePlatformType = "" : Must be one of: [windows | macos | linux]
- @strCSNoCacheHeader = "no-cache" :
- @StreamClientArgs = "" :
- testappcloudpaths = "0" :
- uForcePreloadApp = "0" :
- UGCCDNReportPct = "100" :
- voice_autogain = "0" :
- voice_minabs = "0.15" :
- voice_minavg = "1.0" :
- voice_outputdevice = "0" : 0=>Miles 1=>XAudio2
- voice_outputfile = "" : causes output from voice system to be written out to the specified file
- voice_preprocess = "1" : enables voice cleanup on incoming microphone data
- voice_quality = "4" :
- workshop_items_cache_days = "14" :
- workshop_items_update_interval = "900" :
Examples
-
steamcmd(dot)exe +login <username> <password> +force_install_dir <path> +app_update <appid> -validate
Source Dedicated Server
Command-line arguments for the Source Dedicated Server executable (srcds.exe
, srcds_run
)
Command-line parameters
-
-allowdebug
- (Same as -debug ?)
-
-autoupdate
- Autoupdate the game. Requires -steam_dir and -steamcmd_script to be set (Linux/Unix only).
-
-binary <binary>
- Use the specified binary (no auto detection) (Linux/Unix only).
-
-console
- SrcDS will run in console mode (Windows only).
-
-debug
- Run debugging on failed servers if possible. Requires -gdb to be set [confirm]
-
-debuglog <logname>
- Log debug output to this file (Linux/Unix only).
-
-dev
- Show developer messages.
-
-fake_stale_server
- Skip check game version from steam and goes straight to out-of-date state
-
-game <game or path>
- Specifies which game/mod to run. Accepts either a path to a gameinfo.txt, or one of these pre-set values.
-
-gdb <gdb>
- Use <dbg> as the debugger of failed servers (Linux/Unix only).
-
-help
- ? (Linux/Unix only).
-
-insecure
- Will start the server without Valve Anti-Cheat.
-
-ignoresigint
- (Linux/Unix only) Ignore signal INT (prevents CTRL+C quitting).
-
-ip
- Specifies the address to use for the bind(2) syscall, which controls on which IP addresses the program is reachable on. It must either be a local address (an addresses of the host it runs on) or 0.0.0.0 (the wildcard). This has nothing to do with externally-visible addresses in NAT setups.
-
-maxplayers <number>
- Specifies how many player slots the server can contain. (CSGO Maxplayers is deprecated, set it in gamemodes_server.txt or use -maxplayers_override instead.)
-
-nobots
- Disable bots.
-
-nohltv
- Disables SourceTV and closes its port (usually 27020).
-
-norestart
- Won't attempt to restart failed servers.
-
-notrap
- (Linux/Unix only) Don't use trap. This prevents automatic removal of old lock files.
-
-port
- The port the server advertises to clients.
-
-steam
- Use this (along with
-console
) when you are running the version of SRCDS downloaded through Steam[confirm]. Original Description "Quit on steam update failure" -
-steamcmd_script <path>
- Path to the steam script to execute. Example: ~/Steam/csgo_ds.txt (Linux/Unix only[confirm])
-
-steamerr
- Quit on steam update failure (Linux/Unix only).
-
-steamuser
- Steam user ID? (Linux/Unix only).
-
-steampass
- Steam Login Password? (Linux/Unix only).
-
-steam_dir <path>
- Dir that steam.sh resides in. Example: ~/Steam (Linux/Unix only)
-
-tickrate <number>
- Specifies Server-Tickrate (for more info see Source Multiplayer Networking). This doesn't exist on TF2, CSS, L4D, and L4D2.
-
-timeout <number>
- Sleep for <number> seconds before restarting a failed server.
-
-dumplongticks
- Generate minidumps when there are long server frames
-
-usercon
- Enables RCON for CS:GO Servers
Console variables
- +<console variable> <arg> - Sets the Cvar (or console variable) to the specified setting.
Some useful console variables
- +hostname "Hostname" - Specifies the name of the server (Spaces between words won't work here!).
- +ip - Specifies the IP when multiple network cards are installed (Old, but still works).
- +map <map> - Specifies which map to start.
- +maxplayers <number> - Specifies how many player slots the server can contain (Old, but still works).
- +hostport <port> - Specifies the host port (Port specification before -port was added, but can still be used).
- +clientport <port> - Specifies the client port (The port the server advertises to clients, the same as -port and clientport in console)
- +sv_lan <0/1> - If set to 1, server is only available in Local Area Network (LAN).
Linux command options in Left 4 Dead (2)
The linux version of Left 4 Dead and Left 4 Dead 2 dedicated server added extra server commands.
As part of the forking functionality mentioned below, the server parameters support substitution. For instance, if you specify +exec autoexec##.cfg, then the first server will execute autoexec01.cfg, the second autoexec02.cfg, and so on.
- -netconport <number> - Creates a remotely accessible server console on the specified port. This can be connected to with telnet or similar applications, and allows controlling of the server as if the commands were being typed in at the console
- -netconpassword "password" - It set, users must type PASS "password" to use the remote console described above
- -fork <number> - Starts up the specified number of instances as subprocesses at once. They will each use the first available port number at 27015 or above.
Half-Life Dedicated Server
These command-line parameters are used with hlds.exe
for Goldsource (Half-Life) games.
Syntax: hlds.exe <parameter1> <parameter2> <cvar1> <cvar2>
Note: Parameters are described inside the "<
" and ">
" characters.
Examples
-
hlds.exe -console -game cstrike +sv_lan 0 +maxplayers 22 +map de_dust2
-
./hlds_run -game cstrike -autoupdate -pingboost 2 -port 27016 +maxplayers 20 +map de_dust2
Command-line parameters
- -condebug - Stores console output to "Half-Life\qconsole.log".
Note: Can be toggled with condebug console command.
- -dev - Enables developer mode.
- -autoupdate - Autoupdate the game. Requires -steam_dir and -steamcmd_script to be set (Linux/Unix only)
- -console - HLDS will run in console mode (Windows only).
- -game <game> - Specifies which game/mod to run. Default is "valve".
- -dll <name.dll> - Specifies which DLL to use. Ex:
-dll addons\metamod\dlls\metamod.dll
. - -nomaster - Disable communication with Master server. Use this parameter if you do not want your server to be listed in Server Browser.
- -insecure - Disables Valve Anti-Cheat technology.
- -port <port> - Specifies which port to use for client connections. Default is 27015.
Note: Can do the same with port console variable.
- -sport <port> - Specifies the VAC port the server should use. Default is 26900.
Note: You only need to change -sport if VAC connections fail through the primary port.
- -noip - Disables network support.
- -noipx - Disables IPX support.
- -tos - Enables the LOWDELAY TOS header in the udp/ip packets the server generates. (Linux only)
- -nobreakpad - Let plugin authors still get old style minidumps if they need it (win32 only)
- -num_edicts <variable> - Sets the entity limit for map/game entities (not temporary entities, which is still locked to 500). 900 is default. 4096 is a good limit, beyond that seems to cause hunk_alloc errors[confirm]. Both clients and servers need matching values for best compatibility[confirm].
- -heapsize <kilobytes> - Specifies the amount of heap(or free store - cache, an area of memory used for dynamic memory allocation) the engine will use. Minimum value is 14336(14 MB). Maximum value is 131072(128 MB). By default this is set to 40960 (40 MB) and automatically adjusted to suit your system.
Note: Low value causes "Unable to allocate X.X MB" exit error.
- -zone <bytes> - Specifies the amount of Bytes of memory for use with the console system.
Note: Low value causes Z_Malloc exit error.
- -maxplayers <number> - Sets the maximum number of players that will be able to join your server.
Note: Can do the same with maxplayers console variable.
- -sys_ticrate - Overrides sys_ticrate cvar.
- -exec <file> - Execute specific config file immediately after the engine is loaded.
- +<console variable> <arg> - Sets the Cvar (or console variable) to the specified setting.
Useful console variables
- +hostname "Server Name" - Specifies the name of the server.
- +ip <address> - Specifies the IP when multiple network cards are installed. Required for VAC2 operation.
Note: Usually you do not need to specify this.
- +map <map> - Specifies which map to start with.
- +sv_lan <0/1> - If set to 1, server is only available in Local Area Network (LAN).
- +mapchangecfgfile <file> - Like Server.cfg, ran after every round change, before Plugins are started.
- -pingboost <1/2/3> - Selects between optimized HLDS network code stack. Set this on 2 usually reduces latency toward 1ms without loss of activity input packets.
Troubleshooting the Server Console
Specifying a map is necessary, otherwise the server is not ready to accept connections from players to your server. You may wish to specify the "ip" and "port" parameters if you are experiencing problems.
Note: This only applies to dedicated servers.
See also
Developer Console
How to Get Host Every Time on Black Ops 2
Source: https://developer.valvesoftware.com/wiki/Command_Line_Options